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Action
Playable nowAction

Strike Protocol

A full first-person shooter in your browser. No install, no excuses.

Mode
Team deathmatch vs AI
Map
Market district, enterable buildings
Weapons
3, procedurally built
Assets
100% procedural — no files
Engine
Three.js / WebGL2

Runs in the browser. No download, no install, no account.

Genre
Action
Style
FPS
Players
Single player vs AI
Platform
Browser
Price
Free
Plays with
Keyboard · Mouse

Team-deathmatch FPS set in a procedurally generated market street — enterable buildings, AI squads that use cover, three weapons with real ballistics, and a full HDR render pipeline, all running in the browser. The whole world is built from code when the page loads, so give it a moment on first launch. Desktop with a mouse recommended.

What makes it good

Everything is generated, nothing is downloaded
Every texture, building, weapon, soldier and sound is generated procedurally when the game loads. There is not a single art or audio file in the bundle.
Real ballistics, real physics
Bullets have travel time, drop and wall penetration. The physics engine — character movement, rigid bodies, ragdolls — is written from scratch.
Squads that fight back
Enemy squads path through the streets, take cover, and hunt you through a market district you can actually enter.

Controls

  • WASDMove
  • MouseAim · LMB fire · RMB aim down sights
  • RReload
  • ShiftSprint
  • CtrlCrouch
  • SpaceJump
  • QELean

Credits

Concept and development
Matt Shumer

What's coming for this game

  • Your best scores saved to your profileBeing built
  • Global and friends-only leaderboardsBeing built
  • Clip a run and share it to the feedBeing built
  • Achievements for milestones and recordsBeing built

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