Action





Playable nowAction
Strike Protocol
A full first-person shooter in your browser. No install, no excuses.
- Mode
- Team deathmatch vs AI
- Map
- Market district, enterable buildings
- Weapons
- 3, procedurally built
- Assets
- 100% procedural — no files
- Engine
- Three.js / WebGL2
Runs in the browser. No download, no install, no account.
- Genre
- Action
- Style
- FPS
- Players
- Single player vs AI
- Platform
- Browser
- Price
- Free
- Plays with
- Keyboard · Mouse
Team-deathmatch FPS set in a procedurally generated market street — enterable buildings, AI squads that use cover, three weapons with real ballistics, and a full HDR render pipeline, all running in the browser. The whole world is built from code when the page loads, so give it a moment on first launch. Desktop with a mouse recommended.
What makes it good
- Everything is generated, nothing is downloaded
- Every texture, building, weapon, soldier and sound is generated procedurally when the game loads. There is not a single art or audio file in the bundle.
- Real ballistics, real physics
- Bullets have travel time, drop and wall penetration. The physics engine — character movement, rigid bodies, ragdolls — is written from scratch.
- Squads that fight back
- Enemy squads path through the streets, take cover, and hunt you through a market district you can actually enter.
Controls
- WASDMove
- MouseAim · LMB fire · RMB aim down sights
- RReload
- ShiftSprint
- CtrlCrouch
- SpaceJump
- QELean
Credits
- Concept and development
- Matt Shumer
What's coming for this game
- Your best scores saved to your profileBeing built
- Global and friends-only leaderboardsBeing built
- Clip a run and share it to the feedBeing built
- Achievements for milestones and recordsBeing built
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